(svn r4521) - Fix: be consistent about the size of the player-name in MP. This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight

This commit is contained in:
Darkvater
2006-04-22 09:46:31 +00:00
parent 395b44d15c
commit 580f364cc9
4 changed files with 12 additions and 12 deletions

View File

@@ -567,7 +567,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO)
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
{
char name[NETWORK_NAME_LENGTH];
char name[NETWORK_CLIENT_NAME_LENGTH];
char unique_id[NETWORK_NAME_LENGTH];
NetworkClientInfo *ci;
byte playas;
@@ -612,7 +612,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
}
// We need a valid name.. make it Player
if (name[0] == '\0') snprintf(name, sizeof(name), "Player");
if (*name == '\0') ttd_strlcpy(name, "Player", sizeof(name));
if (!NetworkFindName(name)) { // Change name if duplicate
// We could not create a name for this player
@@ -622,8 +622,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
ci = DEREF_CLIENT_INFO(cs);
snprintf(ci->client_name, sizeof(ci->client_name), "%s", name);
snprintf(ci->unique_id, sizeof(ci->unique_id), "%s", unique_id);
ttd_strlcpy(ci->client_name, name, sizeof(ci->client_name));
ttd_strlcpy(ci->unique_id, unique_id, sizeof(ci->unique_id));
ci->client_playas = playas;
ci->client_lang = client_lang;
@@ -1389,7 +1389,7 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
byte number = 0;
char original_name[NETWORK_CLIENT_NAME_LENGTH];
// We use NETWORK_NAME_LENGTH in here, because new_name is really a pointer
// We use NETWORK_CLIENT_NAME_LENGTH in here, because new_name is really a pointer
ttd_strlcpy(original_name, new_name, NETWORK_CLIENT_NAME_LENGTH);
while (!found_name) {