Fix: lobby window doesn't close if no connection could be established (#9223)
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@@ -87,7 +87,8 @@ extern uint8 _network_reconnect;
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extern CompanyMask _network_company_passworded;
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void NetworkTCPQueryServer(const std::string &connection_string, bool request_company_info = false);
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void NetworkQueryServer(const std::string &connection_string);
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void NetworkQueryLobbyServer(const std::string &connection_string);
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void GetBindAddresses(NetworkAddressList *addresses, uint16 port);
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struct NetworkGameList *NetworkAddServer(const std::string &connection_string, bool manually = true);
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