(svn r15784) -Fix (r15779): TextAlignment and TA_* already exist on windows

This commit is contained in:
glx
2009-03-21 20:06:00 +00:00
parent 303a8f9673
commit 583c756679
8 changed files with 35 additions and 35 deletions

View File

@@ -1243,13 +1243,13 @@ public:
this->DrawWidgets();
SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
DrawString(this->widget[TBSE_DATEBACKWARD].right, this->widget[TBSE_DATEFORWARD].left, 6, STR_00AF, TC_FROMSTRING, TA_CENTER);
DrawString(this->widget[TBSE_DATEBACKWARD].right, this->widget[TBSE_DATEFORWARD].left, 6, STR_00AF, TC_FROMSTRING, SA_CENTER);
/* We hide this panel when the toolbar space gets too small */
const Widget *panel = &this->widget[TBSE_SPACERPANEL];
if (panel->left != panel->right) {
DrawString(panel->left + 1, panel->right - 1, 1, STR_0221_OPENTTD, TC_FROMSTRING, TA_CENTER);
DrawString(panel->left + 1, panel->right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING, TA_CENTER);
DrawString(panel->left + 1, panel->right - 1, 1, STR_0221_OPENTTD, TC_FROMSTRING, SA_CENTER);
DrawString(panel->left + 1, panel->right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING, SA_CENTER);
}
}