(svn r1533) Turn an if cascade into a switch and move a const array to the only location where it is used
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		| @@ -2072,22 +2072,30 @@ static void GetTileDesc_Station(uint tile, TileDesc *td) | ||||
| } | ||||
|  | ||||
|  | ||||
| static const byte _tile_track_status_rail[8] = { 1,2,1,2,1,2,1,2 }; | ||||
|  | ||||
| static uint32 GetTileTrackStatus_Station(uint tile, TransportType mode) { | ||||
| 	uint i = _map5[tile]; | ||||
| 	uint j = 0; | ||||
|  | ||||
| 	if (mode == TRANSPORT_RAIL) { | ||||
| 		if (i < 8) | ||||
| 			j = _tile_track_status_rail[i]; | ||||
| 		j += (j << 8); | ||||
| 	} else if (mode == TRANSPORT_WATER) { | ||||
| 		// buoy is coded as a station, it is always on open water | ||||
| 		// (0x3F, all tracks available) | ||||
| 		if (i == 0x52) j = 0x3F; | ||||
| 		j += (j << 8); | ||||
| 	switch (mode) { | ||||
| 		case TRANSPORT_RAIL: | ||||
| 			if (i < 8) { | ||||
| 				const byte tile_track_status_rail[8] = { 1, 2, 1, 2, 1, 2, 1, 2 }; | ||||
| 				j = tile_track_status_rail[i]; | ||||
| 			} | ||||
| 			j += (j << 8); | ||||
| 			break; | ||||
|  | ||||
| 		case TRANSPORT_WATER: | ||||
| 			// buoy is coded as a station, it is always on open water | ||||
| 			// (0x3F, all tracks available) | ||||
| 			if (i == 0x52) j = 0x3F; | ||||
| 			j += (j << 8); | ||||
| 			break; | ||||
|  | ||||
| 		default: | ||||
| 			break; | ||||
| 	} | ||||
|  | ||||
| 	return j; | ||||
| } | ||||
|  | ||||
|   | ||||
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