TBTR: Fix display of vehicle sprites for some NewGRFs, fix issues in large UI modes
Slight code, GUI layout, and savegame format tidying
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@@ -787,7 +787,7 @@ public:
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switch (index) {
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case ADI_TEMPLATE_REPLACE: // TemplateReplace Window
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if (vli.vtype == VEH_TRAIN) {
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ShowTemplateReplaceWindow(this->unitnumber_digits, this->resize.step_height);
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ShowTemplateReplaceWindow(this->unitnumber_digits);
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}
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break;
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case ADI_REPLACE: // Replace window
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