TBTR: Fix display of vehicle sprites for some NewGRFs, fix issues in large UI modes

Slight code, GUI layout, and savegame format tidying
This commit is contained in:
Jonathan G Rennison
2018-05-13 15:00:26 +01:00
parent 4a9df57665
commit 5877cd0f9b
14 changed files with 116 additions and 102 deletions

View File

@@ -45,7 +45,7 @@ std::vector<uint32> _sl_xv_discardable_chunk_ids; ///< list of chunks
static const uint32 _sl_xv_slxi_chunk_version = 0; ///< current version os SLXI chunk
const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
{ XSLFI_TEMPLATE_REPLACEMENT, XSCF_NULL, 3, 3, "template_replacement", NULL, NULL, "TRPL,TMPL" },
{ XSLFI_TEMPLATE_REPLACEMENT, XSCF_NULL, 4, 4, "template_replacement", NULL, NULL, "TRPL,TMPL" },
{ XSLFI_NULL, XSCF_NULL, 0, 0, NULL, NULL, NULL, NULL },// This is the end marker
};