TBTR: Fix display of vehicle sprites for some NewGRFs, fix issues in large UI modes
Slight code, GUI layout, and savegame format tidying
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@@ -129,7 +129,6 @@ class TemplateCreateWindow : public Window {
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private:
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Scrollbar *hscroll;
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Scrollbar *vscroll;
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int line_height;
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Train* virtual_train;
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bool *create_window_open; /// used to notify main window of progress (dummy way of disabling 'delete' while editing a template)
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VehicleID sel;
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@@ -138,9 +137,8 @@ private:
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uint32 template_index;
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public:
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TemplateCreateWindow(WindowDesc* _wdesc, TemplateVehicle *to_edit, bool *window_open, int step_h) : Window(_wdesc)
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TemplateCreateWindow(WindowDesc* _wdesc, TemplateVehicle *to_edit, bool *window_open) : Window(_wdesc)
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{
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this->line_height = step_h;
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this->CreateNestedTree(_wdesc != NULL);
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this->hscroll = this->GetScrollbar(TCW_SCROLLBAR_H_NEW_TMPL);
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this->vscroll = this->GetScrollbar(TCW_SCROLLBAR_V_NEW_TMPL);
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@@ -293,7 +291,7 @@ public:
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switch(widget) {
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case TCW_NEW_TMPL_PANEL: {
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if (this->virtual_train) {
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DrawTrainImage(virtual_train, r.left+TRAIN_FRONT_SPACE, r.right - 25, r.top + 2, this->sel, EIT_PURCHASE, this->hscroll->GetPosition(), this->vehicle_over);
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DrawTrainImage(virtual_train, r.left + TRAIN_FRONT_SPACE, r.right - 25, r.top + 2, this->sel, EIT_IN_DEPOT, this->hscroll->GetPosition(), this->vehicle_over);
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SetDParam(0, CeilDiv(virtual_train->gcache.cached_total_length * 10, TILE_SIZE));
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SetDParam(1, 1);
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DrawString(r.left, r.right, r.top, STR_TINY_BLACK_DECIMAL, TC_BLACK, SA_RIGHT);
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@@ -327,7 +325,7 @@ public:
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SetDParam(0, i);
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SetDParam(1, cargo_caps[i]);
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DrawString(8, r.right, y, STR_TMPL_CARGO_SUMMARY, TC_LIGHT_BLUE, SA_LEFT);
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y += this->line_height / 3;
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y += FONT_HEIGHT_NORMAL;
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}
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}
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@@ -453,7 +451,7 @@ public:
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for (CargoID i = 0; i < NUM_CARGO; ++i) {
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if (cargo_caps[i] > 0) {
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height += this->line_height / 3;
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height += FONT_HEIGHT_NORMAL;
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}
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}
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}
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@@ -555,10 +553,10 @@ public:
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}
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};
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void ShowTemplateCreateWindow(TemplateVehicle *to_edit, bool *create_window_open, int step_h)
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void ShowTemplateCreateWindow(TemplateVehicle *to_edit, bool *create_window_open)
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{
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if (BringWindowToFrontById(WC_CREATE_TEMPLATE, VEH_TRAIN) != NULL) return;
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new TemplateCreateWindow(&_template_create_window_desc, to_edit, create_window_open, step_h);
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new TemplateCreateWindow(&_template_create_window_desc, to_edit, create_window_open);
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}
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void CcSetVirtualTrain(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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