TBTR: Fix display of vehicle sprites for some NewGRFs, fix issues in large UI modes
Slight code, GUI layout, and savegame format tidying
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@@ -14,6 +14,6 @@
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#include "tbtr_template_vehicle.h"
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void ShowTemplateCreateWindow(TemplateVehicle*, bool*, int);
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void ShowTemplateCreateWindow(TemplateVehicle*, bool*);
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#endif
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