TBTR: Fix display of vehicle sprites for some NewGRFs, fix issues in large UI modes

Slight code, GUI layout, and savegame format tidying
This commit is contained in:
Jonathan G Rennison
2018-05-13 15:00:26 +01:00
parent 4a9df57665
commit 5877cd0f9b
14 changed files with 116 additions and 102 deletions

View File

@@ -44,7 +44,7 @@ bool ChainContainsVehicle(Train*, Train*);
Train* ChainContainsEngine(EngineID, Train*);
Train* DepotContainsEngine(TileIndex, EngineID, Train*);
int NumTrainsNeedTemplateReplacement(GroupID, TemplateVehicle*);
int NumTrainsNeedTemplateReplacement(GroupID, const TemplateVehicle*);
CommandCost TestBuyAllTemplateVehiclesInChain(TemplateVehicle *tv, TileIndex tile);
@@ -57,7 +57,7 @@ void TransferCargoForTrain(Train*, Train*);
void NeutralizeStatus(Train *t);
bool TrainMatchesTemplate(const Train *t, TemplateVehicle *tv);
bool TrainMatchesTemplateRefit(const Train *t, TemplateVehicle *tv);
bool TrainMatchesTemplate(const Train *t, const TemplateVehicle *tv);
bool TrainMatchesTemplateRefit(const Train *t, const TemplateVehicle *tv);
#endif