TBTR: Fix display of vehicle sprites for some NewGRFs, fix issues in large UI modes
Slight code, GUI layout, and savegame format tidying
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@@ -44,7 +44,7 @@ bool ChainContainsVehicle(Train*, Train*);
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Train* ChainContainsEngine(EngineID, Train*);
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Train* DepotContainsEngine(TileIndex, EngineID, Train*);
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int NumTrainsNeedTemplateReplacement(GroupID, TemplateVehicle*);
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int NumTrainsNeedTemplateReplacement(GroupID, const TemplateVehicle*);
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CommandCost TestBuyAllTemplateVehiclesInChain(TemplateVehicle *tv, TileIndex tile);
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@@ -57,7 +57,7 @@ void TransferCargoForTrain(Train*, Train*);
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void NeutralizeStatus(Train *t);
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bool TrainMatchesTemplate(const Train *t, TemplateVehicle *tv);
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bool TrainMatchesTemplateRefit(const Train *t, TemplateVehicle *tv);
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bool TrainMatchesTemplate(const Train *t, const TemplateVehicle *tv);
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bool TrainMatchesTemplateRefit(const Train *t, const TemplateVehicle *tv);
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#endif
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