TBTR: Fix display of vehicle sprites for some NewGRFs, fix issues in large UI modes

Slight code, GUI layout, and savegame format tidying
This commit is contained in:
Jonathan G Rennison
2018-05-13 15:00:26 +01:00
parent 4a9df57665
commit 5877cd0f9b
14 changed files with 116 additions and 102 deletions

View File

@@ -4223,8 +4223,6 @@ Train* CmdBuildVirtualRailVehicle(EngineID eid, bool lax_engine_check, StringID
train_part->SetVirtual();
}
v->UpdateViewport(true, false);
v->ConsistChanged(CCF_ARRANGE);
CheckConsistencyOfArticulatedVehicle(v);