TBTR: Fix display of vehicle sprites for some NewGRFs, fix issues in large UI modes
Slight code, GUI layout, and savegame format tidying
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@@ -4223,8 +4223,6 @@ Train* CmdBuildVirtualRailVehicle(EngineID eid, bool lax_engine_check, StringID
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train_part->SetVirtual();
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}
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v->UpdateViewport(true, false);
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v->ConsistChanged(CCF_ARRANGE);
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CheckConsistencyOfArticulatedVehicle(v);
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