TBTR: Fix display of vehicle sprites for some NewGRFs, fix issues in large UI modes

Slight code, GUI layout, and savegame format tidying
This commit is contained in:
Jonathan G Rennison
2018-05-13 15:00:26 +01:00
parent 4a9df57665
commit 5877cd0f9b
14 changed files with 116 additions and 102 deletions

View File

@@ -808,9 +808,8 @@ inline void SetupTemplateVehicleFromVirtual(TemplateVehicle *tmp, TemplateVehicl
tmp->weight = gcache->cached_weight;
tmp->max_te = gcache->cached_max_te / 1000;
tmp->spritenum = virt->spritenum;
virt->GetImage(DIR_W, EIT_PURCHASE, &tmp->sprite_seq);
tmp->image_width = virt->GetDisplayImageWidth();
virt->GetImage(DIR_W, EIT_IN_DEPOT, &tmp->sprite_seq);
tmp->image_dimensions.SetFromTrain(virt);
}
/**