TBTR: Fix display of vehicle sprites for some NewGRFs, fix issues in large UI modes
Slight code, GUI layout, and savegame format tidying
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@@ -808,9 +808,8 @@ inline void SetupTemplateVehicleFromVirtual(TemplateVehicle *tmp, TemplateVehicl
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tmp->weight = gcache->cached_weight;
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tmp->max_te = gcache->cached_max_te / 1000;
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tmp->spritenum = virt->spritenum;
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virt->GetImage(DIR_W, EIT_PURCHASE, &tmp->sprite_seq);
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tmp->image_width = virt->GetDisplayImageWidth();
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virt->GetImage(DIR_W, EIT_IN_DEPOT, &tmp->sprite_seq);
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tmp->image_dimensions.SetFromTrain(virt);
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}
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/**
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