TBTR: Fix display of vehicle sprites for some NewGRFs, fix issues in large UI modes
Slight code, GUI layout, and savegame format tidying
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@@ -1678,7 +1678,7 @@ public:
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break;
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case ADI_TEMPLATE_REPLACE:
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if (vli.vtype == VEH_TRAIN) {
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ShowTemplateReplaceWindow(this->unitnumber_digits, this->resize.step_height);
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ShowTemplateReplaceWindow(this->unitnumber_digits);
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}
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break;
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case ADI_SERVICE: // Send for servicing
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