(svn r2105) -Codechange: Added a cache for the first vehicle of a chain to increase performance, especially with many long trains

This commit is contained in:
celestar
2005-03-29 11:19:10 +00:00
parent e39cb78b73
commit 58a72bf483
3 changed files with 27 additions and 1 deletions

View File

@@ -14,6 +14,7 @@
#include "player.h"
#include "engine.h"
#include "sound.h"
#include "debug.h"
#define INVALID_COORD (-0x8000)
#define GEN_HASH(x,y) (((x & 0x1F80)>>7) + ((y & 0xFC0)))
@@ -165,6 +166,7 @@ void AfterLoadVehicles(void)
Vehicle *v;
FOR_ALL_VEHICLES(v) {
v->first = NULL;
if (v->type != 0) {
v->left_coord = INVALID_COORD;
VehiclePositionChanged(v);
@@ -186,6 +188,7 @@ static Vehicle *InitializeVehicle(Vehicle *v)
assert(v->orders == NULL);
v->left_coord = INVALID_COORD;
v->first = NULL;
v->next = NULL;
v->next_hash = 0xffff;
v->string_id = 0;
@@ -352,10 +355,21 @@ Vehicle *GetPrevVehicleInChain(const Vehicle *v)
Vehicle *GetFirstVehicleInChain(const Vehicle *v)
{
const Vehicle* u;
Vehicle* u;
if (v->first != NULL) {
if (v->first->subtype == TS_Front_Engine) {
return v->first;
} else {
DEBUG(misc, 0) ("v->first cache faulty. We shouldn't be here");
}
}
while ((u = GetPrevVehicleInChain(v)) != NULL) v = u;
if (v->subtype == TS_Front_Engine)
for (u = (Vehicle *)v; u != NULL; u = u->next) u->first = (Vehicle *)v;
return (Vehicle*)v;
}