Codechange: Un-bitstuff the remaining on-map commands.
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@@ -2618,7 +2618,7 @@ struct CompanyWindow : Window
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void OnPlaceObject(Point pt, TileIndex tile) override
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{
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if (Command<CMD_BUILD_OBJECT>::Post(STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS, tile, OBJECT_HQ, 0, {}) && !_shift_pressed) {
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if (Command<CMD_BUILD_OBJECT>::Post(STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS, tile, OBJECT_HQ, 0) && !_shift_pressed) {
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ResetObjectToPlace();
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this->RaiseButtons();
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}
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