Codechange: Un-bitstuff the remaining on-map commands.
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@@ -1977,17 +1977,14 @@ static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, Do
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* Build/Fund an industry
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* @param flags of operations to conduct
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* @param tile tile where industry is built
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* @param p1 various bitstuffed elements
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* - p1 = (bit 0 - 7) - industry type see build_industry.h and see industry.h
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* - p1 = (bit 8 - 15) - first layout to try
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* - p1 = (bit 16 ) - 0 = prospect, 1 = fund (only valid if current company is DEITY)
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* @param p2 seed to use for desyncfree randomisations
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* @param text unused
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* @param it industry type see build_industry.h and see industry.h
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* @param first_layout first layout to try
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* @param fund false = prospect, true = fund (only valid if current company is DEITY)
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* @param seed seed to use for desyncfree randomisations
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* @return the cost of this operation or an error
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*/
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CommandCost CmdBuildIndustry(DoCommandFlag flags, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
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CommandCost CmdBuildIndustry(DoCommandFlag flags, TileIndex tile, IndustryType it, uint32 first_layout, bool fund, uint32 seed)
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{
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IndustryType it = GB(p1, 0, 8);
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if (it >= NUM_INDUSTRYTYPES) return CMD_ERROR;
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const IndustrySpec *indspec = GetIndustrySpec(it);
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@@ -2006,12 +2003,12 @@ CommandCost CmdBuildIndustry(DoCommandFlag flags, TileIndex tile, uint32 p1, uin
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}
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Randomizer randomizer;
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randomizer.SetSeed(p2);
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uint16 random_initial_bits = GB(p2, 0, 16);
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randomizer.SetSeed(seed);
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uint16 random_initial_bits = GB(seed, 0, 16);
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uint32 random_var8f = randomizer.Next();
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size_t num_layouts = indspec->layouts.size();
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CommandCost ret = CommandCost(STR_ERROR_SITE_UNSUITABLE);
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const bool deity_prospect = _current_company == OWNER_DEITY && !HasBit(p1, 16);
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const bool deity_prospect = _current_company == OWNER_DEITY && !fund;
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Industry *ind = nullptr;
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if (deity_prospect || (_game_mode != GM_EDITOR && _current_company != OWNER_DEITY && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry())) {
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@@ -2041,7 +2038,7 @@ CommandCost CmdBuildIndustry(DoCommandFlag flags, TileIndex tile, uint32 p1, uin
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cur_company.Restore();
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}
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} else {
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size_t layout = GB(p1, 8, 8);
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size_t layout = first_layout;
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if (layout >= num_layouts) return CMD_ERROR;
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/* Check subsequently each layout, starting with the given layout in p1 */
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@@ -2065,40 +2062,31 @@ CommandCost CmdBuildIndustry(DoCommandFlag flags, TileIndex tile, uint32 p1, uin
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/**
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* Change industry properties
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* @param flags Type of operation.
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* @param tile Unused.
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* @param p1 IndustryID
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* @param p2 various bitstuffed elements
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* - p2 = (bit 0 - 7) - IndustryAction to perform
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* - p2 = (bit 8 - 15) - IndustryControlFlags
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* (only used with set control flags)
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* - p2 = (bit 16 - 23) - CompanyID to set or INVALID_OWNER (available to everyone) or
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* OWNER_NONE (neutral stations only) or OWNER_DEITY (no one)
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* (only used with set exclusive supplier / consumer)
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* @param ind_id IndustryID
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* @param action IndustryAction to perform
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* @param ctlflags IndustryControlFlags (only used with set control flags)
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* @param company_id CompanyID to set or INVALID_OWNER (available to everyone) or
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* OWNER_NONE (neutral stations only) or OWNER_DEITY (no one)
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* (only used with set exclusive supplier / consumer)
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* @param text - Additional industry text (only used with set text action)
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* @return Empty cost or an error.
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*/
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CommandCost CmdIndustryCtrl(DoCommandFlag flags, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
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CommandCost CmdIndustryCtrl(DoCommandFlag flags, IndustryID ind_id, IndustryAction action, IndustryControlFlags ctlflags, Owner company_id, const std::string &text)
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{
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if (_current_company != OWNER_DEITY) return CMD_ERROR;
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Industry *ind = Industry::GetIfValid(p1);
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Industry *ind = Industry::GetIfValid(ind_id);
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if (ind == nullptr) return CMD_ERROR;
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auto action = static_cast<IndustryAction>(GB(p2, 0, 8));
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switch (action) {
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case IndustryAction::SetControlFlags: {
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IndustryControlFlags ctlflags = (IndustryControlFlags)GB(p2, 8, 8) & INDCTL_MASK;
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if (flags & DC_EXEC) ind->ctlflags = ctlflags;
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if (flags & DC_EXEC) ind->ctlflags = ctlflags & INDCTL_MASK;
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break;
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}
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case IndustryAction::SetExclusiveSupplier:
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case IndustryAction::SetExclusiveConsumer: {
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Owner company_id = (Owner)GB(p2, 16, 8);
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if (company_id != OWNER_NONE && company_id != INVALID_OWNER && company_id != OWNER_DEITY
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&& !Company::IsValidID(company_id)) return CMD_ERROR;
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