Codechange: Un-bitstuff the remaining on-map commands.

This commit is contained in:
Michael Lutz
2021-11-21 23:03:44 +01:00
parent c6d7b98808
commit 58cff7b081
24 changed files with 80 additions and 96 deletions

View File

@@ -1977,17 +1977,14 @@ static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, Do
* Build/Fund an industry
* @param flags of operations to conduct
* @param tile tile where industry is built
* @param p1 various bitstuffed elements
* - p1 = (bit 0 - 7) - industry type see build_industry.h and see industry.h
* - p1 = (bit 8 - 15) - first layout to try
* - p1 = (bit 16 ) - 0 = prospect, 1 = fund (only valid if current company is DEITY)
* @param p2 seed to use for desyncfree randomisations
* @param text unused
* @param it industry type see build_industry.h and see industry.h
* @param first_layout first layout to try
* @param fund false = prospect, true = fund (only valid if current company is DEITY)
* @param seed seed to use for desyncfree randomisations
* @return the cost of this operation or an error
*/
CommandCost CmdBuildIndustry(DoCommandFlag flags, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
CommandCost CmdBuildIndustry(DoCommandFlag flags, TileIndex tile, IndustryType it, uint32 first_layout, bool fund, uint32 seed)
{
IndustryType it = GB(p1, 0, 8);
if (it >= NUM_INDUSTRYTYPES) return CMD_ERROR;
const IndustrySpec *indspec = GetIndustrySpec(it);
@@ -2006,12 +2003,12 @@ CommandCost CmdBuildIndustry(DoCommandFlag flags, TileIndex tile, uint32 p1, uin
}
Randomizer randomizer;
randomizer.SetSeed(p2);
uint16 random_initial_bits = GB(p2, 0, 16);
randomizer.SetSeed(seed);
uint16 random_initial_bits = GB(seed, 0, 16);
uint32 random_var8f = randomizer.Next();
size_t num_layouts = indspec->layouts.size();
CommandCost ret = CommandCost(STR_ERROR_SITE_UNSUITABLE);
const bool deity_prospect = _current_company == OWNER_DEITY && !HasBit(p1, 16);
const bool deity_prospect = _current_company == OWNER_DEITY && !fund;
Industry *ind = nullptr;
if (deity_prospect || (_game_mode != GM_EDITOR && _current_company != OWNER_DEITY && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry())) {
@@ -2041,7 +2038,7 @@ CommandCost CmdBuildIndustry(DoCommandFlag flags, TileIndex tile, uint32 p1, uin
cur_company.Restore();
}
} else {
size_t layout = GB(p1, 8, 8);
size_t layout = first_layout;
if (layout >= num_layouts) return CMD_ERROR;
/* Check subsequently each layout, starting with the given layout in p1 */
@@ -2065,40 +2062,31 @@ CommandCost CmdBuildIndustry(DoCommandFlag flags, TileIndex tile, uint32 p1, uin
/**
* Change industry properties
* @param flags Type of operation.
* @param tile Unused.
* @param p1 IndustryID
* @param p2 various bitstuffed elements
* - p2 = (bit 0 - 7) - IndustryAction to perform
* - p2 = (bit 8 - 15) - IndustryControlFlags
* (only used with set control flags)
* - p2 = (bit 16 - 23) - CompanyID to set or INVALID_OWNER (available to everyone) or
* OWNER_NONE (neutral stations only) or OWNER_DEITY (no one)
* (only used with set exclusive supplier / consumer)
* @param ind_id IndustryID
* @param action IndustryAction to perform
* @param ctlflags IndustryControlFlags (only used with set control flags)
* @param company_id CompanyID to set or INVALID_OWNER (available to everyone) or
* OWNER_NONE (neutral stations only) or OWNER_DEITY (no one)
* (only used with set exclusive supplier / consumer)
* @param text - Additional industry text (only used with set text action)
* @return Empty cost or an error.
*/
CommandCost CmdIndustryCtrl(DoCommandFlag flags, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
CommandCost CmdIndustryCtrl(DoCommandFlag flags, IndustryID ind_id, IndustryAction action, IndustryControlFlags ctlflags, Owner company_id, const std::string &text)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
Industry *ind = Industry::GetIfValid(p1);
Industry *ind = Industry::GetIfValid(ind_id);
if (ind == nullptr) return CMD_ERROR;
auto action = static_cast<IndustryAction>(GB(p2, 0, 8));
switch (action) {
case IndustryAction::SetControlFlags: {
IndustryControlFlags ctlflags = (IndustryControlFlags)GB(p2, 8, 8) & INDCTL_MASK;
if (flags & DC_EXEC) ind->ctlflags = ctlflags;
if (flags & DC_EXEC) ind->ctlflags = ctlflags & INDCTL_MASK;
break;
}
case IndustryAction::SetExclusiveSupplier:
case IndustryAction::SetExclusiveConsumer: {
Owner company_id = (Owner)GB(p2, 16, 8);
if (company_id != OWNER_NONE && company_id != INVALID_OWNER && company_id != OWNER_DEITY
&& !Company::IsValidID(company_id)) return CMD_ERROR;