Codechange: Un-bitstuff the remaining on-map commands.
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@@ -32,12 +32,10 @@ SignID _new_sign_id;
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* but everybody is able to rename/remove it.
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* @param tile tile to place sign at
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* @param flags type of operation
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* @param p1 unused
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* @param p2 unused
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* @param text unused
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* @param text contents of the sign
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* @return the cost of this operation or an error
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*/
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CommandCost CmdPlaceSign(DoCommandFlag flags, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
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CommandCost CmdPlaceSign(DoCommandFlag flags, TileIndex tile, const std::string &text)
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{
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/* Try to locate a new sign */
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if (!Sign::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_SIGNS);
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@@ -69,16 +67,14 @@ CommandCost CmdPlaceSign(DoCommandFlag flags, TileIndex tile, uint32 p1, uint32
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* Rename a sign. If the new name of the sign is empty, we assume
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* the user wanted to delete it. So delete it. Ownership of signs
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* has no meaning/effect whatsoever except for eyecandy
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* @param tile unused
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* @param flags type of operation
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* @param p1 index of the sign to be renamed/removed
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* @param p2 unused
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* @param sign_id index of the sign to be renamed/removed
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* @param text the new name or an empty string when resetting to the default
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* @return the cost of this operation or an error
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*/
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CommandCost CmdRenameSign(DoCommandFlag flags, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
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CommandCost CmdRenameSign(DoCommandFlag flags, SignID sign_id, const std::string &text)
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{
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Sign *si = Sign::GetIfValid(p1);
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Sign *si = Sign::GetIfValid(sign_id);
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if (si == nullptr) return CMD_ERROR;
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if (!CompanyCanRenameSign(si)) return CMD_ERROR;
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@@ -132,5 +128,5 @@ void CcPlaceSign(Commands cmd, const CommandCost &result, TileIndex tile, const
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*/
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void PlaceProc_Sign(TileIndex tile)
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{
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Command<CMD_PLACE_SIGN>::Post(STR_ERROR_CAN_T_PLACE_SIGN_HERE, CcPlaceSign, tile, 0, 0, {});
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Command<CMD_PLACE_SIGN>::Post(STR_ERROR_CAN_T_PLACE_SIGN_HERE, CcPlaceSign, tile, {});
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}
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