Codechange: Un-bitstuff the remaining on-map commands.
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@@ -382,25 +382,23 @@ void GenerateTrees()
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* Plant a tree.
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* @param flags type of operation
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* @param tile end tile of area-drag
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* @param p1 tree type, TREE_INVALID means random.
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* @param p2 start tile of area-drag of tree plantation
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* @param text unused
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* @param start_tile start tile of area-drag of tree plantation
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* @param tree_to_plant tree type, TREE_INVALID means random.
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* @return the cost of this operation or an error
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*/
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CommandCost CmdPlantTree(DoCommandFlag flags, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
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CommandCost CmdPlantTree(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, byte tree_to_plant)
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{
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StringID msg = INVALID_STRING_ID;
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CommandCost cost(EXPENSES_OTHER);
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const byte tree_to_plant = GB(p1, 0, 8); // We cannot use Extract as min and max are climate specific.
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if (p2 >= MapSize()) return CMD_ERROR;
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if (start_tile >= MapSize()) return CMD_ERROR;
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/* Check the tree type within the current climate */
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if (tree_to_plant != TREE_INVALID && !IsInsideBS(tree_to_plant, _tree_base_by_landscape[_settings_game.game_creation.landscape], _tree_count_by_landscape[_settings_game.game_creation.landscape])) return CMD_ERROR;
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Company *c = (_game_mode != GM_EDITOR) ? Company::GetIfValid(_current_company) : nullptr;
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int limit = (c == nullptr ? INT32_MAX : GB(c->tree_limit, 16, 16));
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TileArea ta(tile, (TileIndex)p2);
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TileArea ta(tile, start_tile);
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for (TileIndex current_tile : ta) {
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switch (GetTileType(current_tile)) {
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case MP_TREES:
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