Codechange: Un-bitstuff the remaining on-map commands.
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@@ -3468,23 +3468,21 @@ void InitializeSpriteSorter()
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* Scroll players main viewport.
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* @param flags type of operation
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* @param tile tile to center viewport on
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* @param p1 ViewportScrollTarget of scroll target
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* @param p2 company or client id depending on the target
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* @param text unused
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* @param target ViewportScrollTarget of scroll target
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* @param ref company or client id depending on the target
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* @return the cost of this operation or an error
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*/
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CommandCost CmdScrollViewport(DoCommandFlag flags, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
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CommandCost CmdScrollViewport(DoCommandFlag flags, TileIndex tile, ViewportScrollTarget target, uint32 ref)
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{
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if (_current_company != OWNER_DEITY) return CMD_ERROR;
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ViewportScrollTarget target = (ViewportScrollTarget)p1;
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switch (target) {
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case VST_EVERYONE:
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break;
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case VST_COMPANY:
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if (_local_company != (CompanyID)p2) return CommandCost();
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if (_local_company != (CompanyID)ref) return CommandCost();
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break;
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case VST_CLIENT:
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if (_network_own_client_id != (ClientID)p2) return CommandCost();
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if (_network_own_client_id != (ClientID)ref) return CommandCost();
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break;
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default:
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return CMD_ERROR;
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