adjustments;
added lake tropic width adjustment added an extra large setting to the coasts (51radius) set minimum width for rivers and lakes to 2 (setting it to 1 actually CTD'd the game) made max for rivers and lakes be 51 tiles to match the 51tiles of the coast setting.
This commit is contained in:
2058
src/table/genland.h
2058
src/table/genland.h
File diff suppressed because it is too large
Load Diff
@@ -3881,8 +3881,8 @@ var = game_creation.river_tropics_width
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type = SLE_UINT8
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flags = SF_NEWGAME_ONLY | SF_SCENEDIT_TOO
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def = 5
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min = 1
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max = 12
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min = 2
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max = 51
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interval = 1
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str = STR_CONFIG_SETTING_RIVER_TROPICS_WIDTH
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strhelp = STR_CONFIG_SETTING_RIVER_TROPICS_WIDTH_HELPTEXT
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@@ -3890,13 +3890,27 @@ strval = STR_JUST_COMMA
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cat = SC_BASIC
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patxname = ""rivers.game_creation.river_tropics_width""
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[SDT_VAR]
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var = game_creation.lake_tropics_width
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type = SLE_UINT8
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flags = SF_NEWGAME_ONLY | SF_SCENEDIT_TOO
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def = 5
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min = 2
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max = 51
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interval = 1
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str = STR_CONFIG_SETTING_LAKE_TROPICS_WIDTH
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strhelp = STR_CONFIG_SETTING_LAKE_TROPICS_WIDTH_HELPTEXT
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strval = STR_JUST_COMMA
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cat = SC_BASIC
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patxname = ""rivers.game_creation.lake_tropics_width""
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[SDT_VAR]
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var = game_creation.coast_tropics_width
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type = SLE_UINT8
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flags = SF_GUI_DROPDOWN | SF_NEWGAME_ONLY
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def = 0
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min = 0
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max = 2
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max = 3
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interval = 1
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str = STR_CONFIG_SETTING_COAST_TROPICS_WIDTH
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strhelp = STR_CONFIG_SETTING_COAST_TROPICS_WIDTH_HELPTEXT
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