(svn r7187) -CodeChange: [win32] Limit success of ToUnicode/ToAscii to only one translated character as we only support one and remove TranslateMessage() call since we do not use it anyways (glx)
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		| @@ -355,9 +355,9 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP | ||||
| 			uint32 pressed_key; | ||||
|  | ||||
| 			GetKeyboardState(ks); | ||||
| 			if (ToUnicode(wParam, 0, ks, &w, 1, 0) == 0) { | ||||
| 			if (ToUnicode(wParam, 0, ks, &w, 1, 0) != 1) { | ||||
| 				/* On win9x ToUnicode always fails, so fall back to ToAscii */ | ||||
| 				if (ToAscii(wParam, 0, ks, &w, 0) == 0) w = 0; // no translation was possible | ||||
| 				if (ToAscii(wParam, 0, ks, &w, 0) != 1) w = 0; // no translation was possible | ||||
| 			} | ||||
|  | ||||
| 			pressed_key = w | MapWindowsKey(wParam) << 16; | ||||
| @@ -787,7 +787,6 @@ static void Win32GdiMainLoop(void) | ||||
| 	for (;;) { | ||||
| 		while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) { | ||||
| 			InteractiveRandom(); // randomness | ||||
| 			TranslateMessage(&mesg); | ||||
| 			DispatchMessage(&mesg); | ||||
| 		} | ||||
| 		if (_exit_game) return; | ||||
|   | ||||
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