diff --git a/src/landscape.cpp b/src/landscape.cpp index d1c73fd42b..b94e315b95 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -723,12 +723,13 @@ void RunTileLoop() * shift register (LFSR). This allows a deterministic pseudorandom ordering, but * still with minimal state and fast iteration. */ - /* Maximal length LFSR feedback terms, from 12-bit (for 64x64 maps) to 24-bit (for 4096x4096 maps). + /* Maximal length LFSR feedback terms, from 12-bit (for 64x64 maps) to 26-bit (for 8kx8k maps). * Extracted from http://www.ece.cmu.edu/~koopman/lfsr/ */ static const uint32 feedbacks[] = { - 0xD8F, 0x1296, 0x2496, 0x4357, 0x8679, 0x1030E, 0x206CD, 0x403FE, 0x807B8, 0x1004B2, 0x2006A8, 0x4004B2, 0x800B87 + 0xD8F, 0x1296, 0x2496, 0x4357, 0x8679, 0x1030E, 0x206CD, 0x403FE, 0x807B8, 0x1004B2, 0x2006A8, + 0x4004B2, 0x800B87, 0x10004F3, 0x200072D, }; - assert_compile(lengthof(feedbacks) == 2 * MAX_MAP_SIZE_BITS - 2 * MIN_MAP_SIZE_BITS + 1); + assert_compile(lengthof(feedbacks) == MAX_MAP_TILES_BITS - 2 * MIN_MAP_SIZE_BITS + 1); const uint32 feedback = feedbacks[MapLogX() + MapLogY() - 2 * MIN_MAP_SIZE_BITS]; /* We update every tile every 256 ticks, so divide the map size by 2^8 = 256 */