(svn r16842) -Cleanup: add some spaces around a few operators
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@@ -615,10 +615,10 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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this->widget[GLAND_WATER_SE].data = STR_BORDER_RANDOM;
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this->widget[GLAND_WATER_SW].data = STR_BORDER_RANDOM;
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} else {
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this->widget[GLAND_WATER_NE].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_NE) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
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this->widget[GLAND_WATER_NW].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_NW) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
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this->widget[GLAND_WATER_SE].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_SE) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
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this->widget[GLAND_WATER_SW].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_SW) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
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this->widget[GLAND_WATER_NE].data = HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
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this->widget[GLAND_WATER_NW].data = HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
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this->widget[GLAND_WATER_SE].data = HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
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this->widget[GLAND_WATER_SW].data = HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
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}
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} else {
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this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_settings_newgame.game_creation.tree_placer];
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