(svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side
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@@ -16,6 +16,12 @@
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#include "network_internal.h"
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/** Class for handling the client side of the game connection. */
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class ClientNetworkGameSocketHandler : public NetworkGameSocketHandler {
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public:
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ClientNetworkGameSocketHandler(SOCKET s);
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};
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DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GAME_INFO);
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DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO);
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(const CommandPacket *cp);
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