(svn r4358) -Codechange: Don't use a TileInfo where a TileIndex will do
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								rail_cmd.c
									
									
									
									
									
								
							@@ -1052,7 +1052,7 @@ static int32 ClearTile_Track(TileIndex tile, byte flags)
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#include "table/track_land.h"
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					#include "table/track_land.h"
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static void DrawSignalHelper(const TileInfo *ti, byte condition, uint32 image_and_pos)
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					static void DrawSignalHelper(TileIndex tile, byte condition, uint32 image_and_pos)
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{
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					{
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	bool otherside = _opt.road_side & _patches.signal_side;
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						bool otherside = _opt.road_side & _patches.signal_side;
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	static const Point SignalPositions[2][12] = {
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						static const Point SignalPositions[2][12] = {
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@@ -1081,9 +1081,9 @@ static void DrawSignalHelper(const TileInfo *ti, byte condition, uint32 image_an
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		}
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							}
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	};
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						};
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	uint x = ti->x  + SignalPositions[otherside][image_and_pos & 0xF].x;
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						uint x = TileX(tile) * TILE_SIZE + SignalPositions[otherside][image_and_pos & 0xF].x;
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	uint y = ti->y  + SignalPositions[otherside][image_and_pos & 0xF].y;
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						uint y = TileY(tile) * TILE_SIZE + SignalPositions[otherside][image_and_pos & 0xF].y;
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	SpriteID sprite = SignalBase[otherside][GetSignalVariant(ti->tile)][GetSignalType(ti->tile)] + (image_and_pos>>4) + ((condition != 0) ? 1 : 0);
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						SpriteID sprite = SignalBase[otherside][GetSignalVariant(tile)][GetSignalType(tile)] + (image_and_pos>>4) + ((condition != 0) ? 1 : 0);
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	AddSortableSpriteToDraw(sprite, x, y, 1, 1, 10, GetSlopeZ(x,y));
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						AddSortableSpriteToDraw(sprite, x, y, 1, 1, 10, GetSlopeZ(x,y));
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}
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					}
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@@ -1309,7 +1309,7 @@ static void DrawTile_Track(TileInfo *ti)
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#define HAS_SIGNAL(x) (m23 & (byte)(0x1 << (x)))
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					#define HAS_SIGNAL(x) (m23 & (byte)(0x1 << (x)))
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#define ISON_SIGNAL(x) (m23 & (byte)(0x10 << (x)))
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					#define ISON_SIGNAL(x) (m23 & (byte)(0x10 << (x)))
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#define MAYBE_DRAW_SIGNAL(x,y,z) if (HAS_SIGNAL(x)) DrawSignalHelper(ti, ISON_SIGNAL(x), ((y-0x4FB) << 4)|(z))
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					#define MAYBE_DRAW_SIGNAL(x,y,z) if (HAS_SIGNAL(x)) DrawSignalHelper(ti->tile, ISON_SIGNAL(x), ((y-0x4FB) << 4)|(z))
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		if (!(rails & TRACK_BIT_Y)) {
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							if (!(rails & TRACK_BIT_Y)) {
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			if (!(rails & TRACK_BIT_X)) {
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								if (!(rails & TRACK_BIT_X)) {
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