diff --git a/src/lang/english.txt b/src/lang/english.txt index abe367da5e..9fe9985e3f 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -1459,8 +1459,8 @@ STR_CONFIG_SETTING_VARIETY :Variety distrib STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Control whether the map contains both mountainous and flat areas. Since this only makes the map flatter, other settings should be set to mountainous STR_CONFIG_SETTING_RIVER_AMOUNT :River amount: {STRING2} STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choose how many rivers to generate -STR_CONFIG_SETTING_ROCKS_AMOUNT :Rocks amount: {NUM} -STR_CONFIG_SETTING_ROCKS_AMOUNT_HELPTEXT :Choose how many rocky patches to generate +STR_CONFIG_SETTING_ROCKS_AMOUNT :Rocks amount: {STRING} +STR_CONFIG_SETTING_ROCKS_AMOUNT_HELPTEXT :Determines the size of rocky patches. High values can cover a significant portion of the map. STR_CONFIG_SETTING_TREE_PLACER :Tree placer algorithm: {STRING2} STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Choose the distribution of trees on the map: 'Original' plants trees uniformly scattered, 'Improved' plants them in groups STR_CONFIG_SETTING_TREE_PLACER_NONE :None diff --git a/src/settings_type.h b/src/settings_type.h index c3bcd00f4e..16552282b6 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -375,7 +375,7 @@ struct GameCreationSettings { byte min_river_length; ///< the minimum river length byte river_route_random; ///< the amount of randomicity for the route finding byte amount_of_rivers; ///< the amount of rivers - byte amount_of_rocks; ///< the amoutn of rocks + uint8 amount_of_rocks; ///< the amoutn of rocks }; /** Settings related to construction in-game */ diff --git a/src/table/settings.ini b/src/table/settings.ini index a69768e31c..2dfbde1624 100644 --- a/src/table/settings.ini +++ b/src/table/settings.ini @@ -3754,6 +3754,7 @@ strval = STR_RIVERS_NONE base = GameSettings var = game_creation.amount_of_rocks type = SLE_UINT8 +guiflags = SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO def = 5 min = 1 max = 255