Fix VideoDriver_Dedicated not marking the main thread as the game thread
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@@ -199,6 +199,8 @@ void VideoDriver_Dedicated::MainLoop()
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signal(SIGQUIT, DedicatedSignalHandler);
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signal(SIGQUIT, DedicatedSignalHandler);
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#endif
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#endif
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SetSelfAsGameThread();
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/* Load the dedicated server stuff */
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/* Load the dedicated server stuff */
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_is_network_server = true;
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_is_network_server = true;
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_network_dedicated = true;
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_network_dedicated = true;
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