Fix VideoDriver_Dedicated not marking the main thread as the game thread

This commit is contained in:
Jonathan G Rennison
2024-01-21 02:19:33 +00:00
parent f247451c61
commit 59b69aba62

View File

@@ -199,6 +199,8 @@ void VideoDriver_Dedicated::MainLoop()
signal(SIGQUIT, DedicatedSignalHandler); signal(SIGQUIT, DedicatedSignalHandler);
#endif #endif
SetSelfAsGameThread();
/* Load the dedicated server stuff */ /* Load the dedicated server stuff */
_is_network_server = true; _is_network_server = true;
_network_dedicated = true; _network_dedicated = true;