Fix VideoDriver_Dedicated not marking the main thread as the game thread
This commit is contained in:
@@ -199,6 +199,8 @@ void VideoDriver_Dedicated::MainLoop()
|
||||
signal(SIGQUIT, DedicatedSignalHandler);
|
||||
#endif
|
||||
|
||||
SetSelfAsGameThread();
|
||||
|
||||
/* Load the dedicated server stuff */
|
||||
_is_network_server = true;
|
||||
_network_dedicated = true;
|
||||
|
Reference in New Issue
Block a user