(svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> type *var.
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@@ -212,8 +212,8 @@ uint16 GetDrawStringPlayerColor(PlayerID player);
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void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player);
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void GetNameOfOwner(Owner owner, TileIndex tile);
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Money CalculateCompanyValue(const Player* p);
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void InvalidatePlayerWindows(const Player* p);
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Money CalculateCompanyValue(const Player *p);
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void InvalidatePlayerWindows(const Player *p);
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void SetLocalPlayer(PlayerID new_player);
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#define FOR_ALL_PLAYERS(p) for (p = _players; p != endof(_players); p++)
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@@ -236,7 +236,7 @@ static inline byte ActivePlayerCount()
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return count;
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}
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static inline Player* GetPlayer(PlayerID i)
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static inline Player *GetPlayer(PlayerID i)
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{
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assert(IS_INSIDE_1D(i, PLAYER_FIRST, lengthof(_players)));
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return &_players[i];
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@@ -282,7 +282,7 @@ static inline bool ValParamRailtype(uint32 rail) { return HASBIT(GetPlayer(_curr
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* @param p the player "in action"
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* @return The "best" railtype a player has available
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*/
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static inline RailType GetBestRailtype(const Player* p)
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static inline RailType GetBestRailtype(const Player *p)
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{
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if (HasRailtypeAvail(p, RAILTYPE_MAGLEV)) return RAILTYPE_MAGLEV;
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if (HasRailtypeAvail(p, RAILTYPE_MONO)) return RAILTYPE_MONO;
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