Codechange: [Win32] Split the video driver into a base class and a GDI backend class.
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@@ -12,13 +12,9 @@
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#include "video_driver.hpp"
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/** The video driver for windows. */
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class VideoDriver_Win32 : public VideoDriver {
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/** Base class for Windows video drivers. */
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class VideoDriver_Win32Base : public VideoDriver {
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public:
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const char *Start(const StringList ¶m) override;
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void Stop() override;
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void MakeDirty(int left, int top, int width, int height) override;
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void MainLoop() override;
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@@ -27,8 +23,6 @@ public:
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bool ToggleFullscreen(bool fullscreen) override;
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bool AfterBlitterChange() override;
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void AcquireBlitterLock() override;
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void ReleaseBlitterLock() override;
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@@ -37,10 +31,6 @@ public:
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void EditBoxLostFocus() override;
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const char *GetName() const override { return "win32"; }
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bool MakeWindow(bool full_screen);
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protected:
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Dimension GetScreenSize() const override;
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float GetDPIScale() override;
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@@ -51,17 +41,32 @@ protected:
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void PaintThread() override;
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void CheckPaletteAnim() override;
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bool MakeWindow(bool full_screen);
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private:
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std::unique_lock<std::recursive_mutex> draw_lock;
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static void PaintThreadThunk(VideoDriver_Win32 *drv);
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static void PaintThreadThunk(VideoDriver_Win32Base *drv);
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friend LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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};
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/** The GDI video driver for windows. */
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class VideoDriver_Win32GDI : public VideoDriver_Win32Base {
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public:
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const char *Start(const StringList ¶m) override;
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void Stop() override;
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bool AfterBlitterChange() override;
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const char *GetName() const override { return "win32"; }
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};
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/** The factory for Windows' video driver. */
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class FVideoDriver_Win32 : public DriverFactoryBase {
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class FVideoDriver_Win32GDI : public DriverFactoryBase {
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public:
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FVideoDriver_Win32() : DriverFactoryBase(Driver::DT_VIDEO, 10, "win32", "Win32 GDI Video Driver") {}
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Driver *CreateInstance() const override { return new VideoDriver_Win32(); }
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FVideoDriver_Win32GDI() : DriverFactoryBase(Driver::DT_VIDEO, 10, "win32", "Win32 GDI Video Driver") {}
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Driver *CreateInstance() const override { return new VideoDriver_Win32GDI(); }
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};
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#endif /* VIDEO_WIN32_H */
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