(svn r8525) -Codechange: make NetworkSend_Packet(s) and NetworkRecv_Packet functions of NetworkTCPSocketHandler.
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@@ -261,7 +261,7 @@ static void NetworkClientError(NetworkRecvStatus res, NetworkTCPSocketHandler* c
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SEND_COMMAND(PACKET_CLIENT_ERROR)(errorno);
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// Dequeue all commands before closing the socket
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NetworkSend_Packets(DEREF_CLIENT(0));
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DEREF_CLIENT(0)->Send_Packets();
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}
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_switch_mode = SM_MENU;
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@@ -629,24 +629,7 @@ void NetworkCloseClient(NetworkTCPSocketHandler *cs)
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NetworkServer_HandleChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused", NETWORK_SERVER_INDEX);
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}
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closesocket(cs->sock);
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cs->writable = false;
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cs->has_quit = true;
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// Free all pending and partially received packets
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while (cs->packet_queue != NULL) {
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Packet *p = cs->packet_queue->next;
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free(cs->packet_queue);
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cs->packet_queue = p;
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}
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free(cs->packet_recv);
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cs->packet_recv = NULL;
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while (cs->command_queue != NULL) {
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CommandPacket *p = cs->command_queue->next;
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free(cs->command_queue);
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cs->command_queue = p;
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}
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cs->Destroy();
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// Close the gap in the client-list
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ci = DEREF_CLIENT_INFO(cs);
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@@ -827,7 +810,7 @@ static void NetworkClose(void)
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FOR_ALL_CLIENTS(cs) {
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if (!_network_server) {
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SEND_COMMAND(PACKET_CLIENT_QUIT)("leaving");
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NetworkSend_Packets(cs);
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cs->Send_Packets();
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}
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NetworkCloseClient(cs);
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}
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@@ -1066,7 +1049,7 @@ void NetworkReboot(void)
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NetworkTCPSocketHandler *cs;
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FOR_ALL_CLIENTS(cs) {
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SEND_COMMAND(PACKET_SERVER_NEWGAME)(cs);
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NetworkSend_Packets(cs);
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cs->Send_Packets();
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}
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}
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@@ -1090,7 +1073,7 @@ void NetworkDisconnect(void)
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NetworkTCPSocketHandler *cs;
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FOR_ALL_CLIENTS(cs) {
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SEND_COMMAND(PACKET_SERVER_SHUTDOWN)(cs);
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NetworkSend_Packets(cs);
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cs->Send_Packets();
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}
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}
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@@ -1172,7 +1155,7 @@ static void NetworkSend(void)
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NetworkTCPSocketHandler *cs;
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FOR_ALL_CLIENTS(cs) {
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if (cs->writable) {
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NetworkSend_Packets(cs);
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cs->Send_Packets();
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if (cs->status == STATUS_MAP) {
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// This client is in the middle of a map-send, call the function for that
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