(svn r16746) -Codechange: use Town::PostDestructor() instead of not very clean construct for invalidating nearest town for road tiles

This commit is contained in:
smatz
2009-07-05 13:21:51 +00:00
parent c861d9b64b
commit 59f94619c7
4 changed files with 16 additions and 7 deletions

View File

@@ -1248,7 +1248,7 @@ void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt)
* @param ignore town that should be ignored (because we are deleting it now)
* @pre invalidate == true implies _generating_world == true
*/
void UpdateNearestTownForRoadTiles(bool invalidate, const Town *ignore)
void UpdateNearestTownForRoadTiles(bool invalidate)
{
assert(!invalidate || _generating_world);
@@ -1256,7 +1256,7 @@ void UpdateNearestTownForRoadTiles(bool invalidate, const Town *ignore)
if (IsTileType(t, MP_ROAD) && !HasTownOwnedRoad(t)) {
TownID tid = (TownID)INVALID_TOWN;
if (!invalidate) {
const Town *town = CalcClosestTownFromTile(t, UINT_MAX, ignore);
const Town *town = CalcClosestTownFromTile(t);
if (town != NULL) tid = town->index;
}
SetTownIndex(t, tid);