Change: Animate text effects by real time instead of game ticks.
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@@ -1495,8 +1495,6 @@ void GameLoop()
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if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
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if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects();
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InputLoop();
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SoundDriver::GetInstance()->MainLoop();
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