Change: Animate text effects by real time instead of game ticks.

This commit is contained in:
Peter Nelson
2018-05-11 17:52:06 +01:00
committed by PeterN
parent ead9c9eab5
commit 59fe4f28c8
4 changed files with 12 additions and 6 deletions

View File

@@ -1495,8 +1495,6 @@ void GameLoop()
if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects();
InputLoop();
SoundDriver::GetInstance()->MainLoop();