Change: Animate text effects by real time instead of game ticks.
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@@ -28,7 +28,7 @@ enum TextEffectMode {
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typedef uint16 TextEffectID;
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void MoveAllTextEffects();
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void MoveAllTextEffects(uint delta_ms);
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TextEffectID AddTextEffect(StringID msg, int x, int y, uint8 duration, TextEffectMode mode);
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void InitTextEffects();
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void DrawTextEffects(DrawPixelInfo *dpi);
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