Change: Animate text effects by real time instead of game ticks.
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@@ -3126,6 +3126,8 @@ void UpdateWindows()
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_window_highlight_colour = !_window_highlight_colour;
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}
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if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects(delta_ms);
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FOR_ALL_WINDOWS_FROM_FRONT(w) {
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w->ProcessScheduledInvalidations();
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w->ProcessHighlightedInvalidations();
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