(svn r14488) -Fix: Synchronize drawing of spritelayouts in DrawTileLayout (Houses), IndustryDrawTileLayout, DrawStationTile, DrawTile_Station and DrawTile_Track (Waypoint).
Now transparency options, PALETTE_MODIFIER_TRANSPARENT and SPRITE_MODIFIER_OPAQUE should work for all of them.
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@@ -2344,7 +2344,8 @@ static void DrawTile_Station(TileInfo *ti)
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!HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(TO_BUILDINGS)
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);
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} else {
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AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y, IsTransparencySet(TO_BUILDINGS));
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/* For stations and original spritelayouts delta_x and delta_y are signed */
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AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(TO_BUILDINGS));
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}
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}
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}
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