TBTR: Avoid articulated/rear units being added to tile hash

This commit is contained in:
Jonathan G Rennison
2019-06-11 01:59:17 +01:00
parent 9519c5c1fb
commit 5a2e498182
2 changed files with 5 additions and 0 deletions

View File

@@ -427,6 +427,8 @@ void AddArticulatedParts(Vehicle *first)
}
t->refit_cap = 0;
if (front->IsVirtual()) t->SetVirtual();
t->SetArticulatedPart();
break;
}