(svn r16442) -Codechange: use new Vehicle accessors at more places
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@@ -57,6 +57,7 @@
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#include "ai/ai_config.hpp"
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#include "newgrf.h"
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#include "engine_base.h"
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#include "ship.h"
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#include "void_map.h"
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#include "station_base.h"
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@@ -878,9 +879,9 @@ static bool CheckFreeformEdges(int32 p1)
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{
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if (_game_mode == GM_MENU) return true;
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if (p1 != 0) {
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_SHIP && (TileX(v->tile) == 0 || TileY(v->tile) == 0)) {
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Ship *s;
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FOR_ALL_SHIPS(s) {
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if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
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ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_EMPTY, 0, 0);
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return false;
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}
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