(svn r16442) -Codechange: use new Vehicle accessors at more places

This commit is contained in:
smatz
2009-05-26 22:45:48 +00:00
parent 7ee882d03f
commit 5a463c8347
16 changed files with 127 additions and 153 deletions

View File

@@ -491,6 +491,9 @@ public:
}
};
#define FOR_ALL_VEHICLES_FROM(var, start) FOR_ALL_ITEMS_FROM(Vehicle, vehicle_index, var, start)
#define FOR_ALL_VEHICLES(var) FOR_ALL_VEHICLES_FROM(var, 0)
/**
* Class defining several overloaded accessors so we don't
* have to cast vehicle types that often
@@ -572,8 +575,7 @@ struct DisasterVehicle : public SpecializedVehicle<DisasterVehicle, VEH_DISASTER
bool Tick();
};
#define FOR_ALL_VEHICLES_FROM(var, start) FOR_ALL_ITEMS_FROM(Vehicle, vehicle_index, var, start)
#define FOR_ALL_VEHICLES(var) FOR_ALL_VEHICLES_FROM(var, 0)
#define FOR_ALL_DISASTERVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(DisasterVehicle, var)
/** Generates sequence of free UnitID numbers */
struct FreeUnitIDGenerator {