(svn r16442) -Codechange: use new Vehicle accessors at more places
This commit is contained in:
@@ -491,6 +491,9 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
#define FOR_ALL_VEHICLES_FROM(var, start) FOR_ALL_ITEMS_FROM(Vehicle, vehicle_index, var, start)
|
||||
#define FOR_ALL_VEHICLES(var) FOR_ALL_VEHICLES_FROM(var, 0)
|
||||
|
||||
/**
|
||||
* Class defining several overloaded accessors so we don't
|
||||
* have to cast vehicle types that often
|
||||
@@ -572,8 +575,7 @@ struct DisasterVehicle : public SpecializedVehicle<DisasterVehicle, VEH_DISASTER
|
||||
bool Tick();
|
||||
};
|
||||
|
||||
#define FOR_ALL_VEHICLES_FROM(var, start) FOR_ALL_ITEMS_FROM(Vehicle, vehicle_index, var, start)
|
||||
#define FOR_ALL_VEHICLES(var) FOR_ALL_VEHICLES_FROM(var, 0)
|
||||
#define FOR_ALL_DISASTERVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(DisasterVehicle, var)
|
||||
|
||||
/** Generates sequence of free UnitID numbers */
|
||||
struct FreeUnitIDGenerator {
|
||||
|
Reference in New Issue
Block a user