(svn r21231) -Codechange: Generalize the naming of some settings and variables related to visual effects (Hirundo)
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@@ -16,16 +16,17 @@
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#include "tile_type.h"
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#include "vehicle_type.h"
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/** Events at which a sound might be played. */
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enum VehicleSoundEvent {
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VSE_START = 1,
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VSE_TUNNEL = 2,
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VSE_BREAKDOWN = 3,
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VSE_RUNNING = 4,
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VSE_TOUCHDOWN = 5,
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VSE_TRAIN_EFFECT = 6,
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VSE_RUNNING_16 = 7,
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VSE_STOPPED_16 = 8,
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VSE_LOAD_UNLOAD = 9,
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VSE_START = 1, ///< Vehicle starting, i.e. leaving, the station.
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VSE_TUNNEL = 2, ///< Train entering a tunnel.
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VSE_BREAKDOWN = 3, ///< Vehicle breaking down.
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VSE_RUNNING = 4, ///< Vehicle running normally.
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VSE_TOUCHDOWN = 5, ///< Whenever a plane touches down.
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VSE_VISUAL_EFFECT = 6, ///< Vehicle visual effect (steam, diesel smoke or electric spark) is shown.
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VSE_RUNNING_16 = 7, ///< Every 16 ticks while the vehicle is running (speed > 0).
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VSE_STOPPED_16 = 8, ///< Every 16 ticks while the vehicle is stopped (speed == 0).
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VSE_LOAD_UNLOAD = 9, ///< Whenever cargo payment is made for a vehicle.
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};
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