(svn r22406) -Document: some more "random-ish" tidbits
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@@ -14,6 +14,7 @@
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#include "saveload.h"
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/** Description of a sign within the savegame. */
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static const SaveLoad _sign_desc[] = {
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SLE_CONDVAR(Sign, name, SLE_NAME, 0, 83),
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SLE_CONDSTR(Sign, name, SLE_STR, 0, 84, SL_MAX_VERSION),
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@@ -56,6 +57,7 @@ static void Load_SIGN()
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}
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}
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/** Chunk handlers related to signs. */
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extern const ChunkHandler _sign_chunk_handlers[] = {
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{ 'SIGN', Save_SIGN, Load_SIGN, NULL, NULL, CH_ARRAY | CH_LAST},
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};
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