(svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
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@@ -31,6 +31,7 @@
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#include "../../player_base.h"
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#include "../../settings_type.h"
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#include "default.h"
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#include "../../tunnelbridge.h"
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#include "../../table/ai_rail.h"
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@@ -2173,7 +2174,7 @@ static void AiBuildRailConstruct(Player *p)
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if (arf.best_ptr[0] & 0x80) {
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int i;
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int32 bridge_len = GetBridgeLength(arf.bridge_end_tile, _players_ai[p->index].cur_tile_a);
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int32 bridge_len = GetTunnelBridgeLength(arf.bridge_end_tile, _players_ai[p->index].cur_tile_a);
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/* Figure out which (rail)bridge type to build
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* start with best bridge, then go down to worse and worse bridges
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@@ -3065,7 +3066,7 @@ do_some_terraform:
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int i;
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int32 bridge_len;
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_players_ai[p->index].cur_tile_a = arf.bridge_end_tile;
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bridge_len = GetBridgeLength(tile, _players_ai[p->index].cur_tile_a); // tile
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bridge_len = GetTunnelBridgeLength(tile, _players_ai[p->index].cur_tile_a); // tile
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/* Figure out what (road)bridge type to build
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* start with best bridge, then go down to worse and worse bridges
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