(svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead

This commit is contained in:
smatz
2008-01-23 22:34:04 +00:00
parent b5641ae0f2
commit 5a7c903770
19 changed files with 90 additions and 98 deletions

View File

@@ -31,6 +31,7 @@
#include "../../player_base.h"
#include "../../settings_type.h"
#include "default.h"
#include "../../tunnelbridge.h"
#include "../../table/ai_rail.h"
@@ -2173,7 +2174,7 @@ static void AiBuildRailConstruct(Player *p)
if (arf.best_ptr[0] & 0x80) {
int i;
int32 bridge_len = GetBridgeLength(arf.bridge_end_tile, _players_ai[p->index].cur_tile_a);
int32 bridge_len = GetTunnelBridgeLength(arf.bridge_end_tile, _players_ai[p->index].cur_tile_a);
/* Figure out which (rail)bridge type to build
* start with best bridge, then go down to worse and worse bridges
@@ -3065,7 +3066,7 @@ do_some_terraform:
int i;
int32 bridge_len;
_players_ai[p->index].cur_tile_a = arf.bridge_end_tile;
bridge_len = GetBridgeLength(tile, _players_ai[p->index].cur_tile_a); // tile
bridge_len = GetTunnelBridgeLength(tile, _players_ai[p->index].cur_tile_a); // tile
/* Figure out what (road)bridge type to build
* start with best bridge, then go down to worse and worse bridges