(svn r20187) -Codechange: move _tileh_to_sprite into a function in a more logical place and with a more descriptive name
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@@ -457,7 +457,7 @@ static void DrawTile_Trees(TileInfo *ti)
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case TREE_GROUND_SHORE: DrawShoreTile(ti->tileh); break;
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case TREE_GROUND_GRASS: DrawClearLandTile(ti, GetTreeDensity(ti->tile)); break;
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case TREE_GROUND_ROUGH: DrawHillyLandTile(ti); break;
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default: DrawGroundSprite(_clear_land_sprites_snow_desert[GetTreeDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break;
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default: DrawGroundSprite(_clear_land_sprites_snow_desert[GetTreeDensity(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE); break;
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}
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DrawClearLandFence(ti);
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