(svn r20187) -Codechange: move _tileh_to_sprite into a function in a more logical place and with a more descriptive name

This commit is contained in:
rubidium
2010-07-19 17:00:54 +00:00
parent 34764feac2
commit 5a836cdec7
8 changed files with 25 additions and 16 deletions

View File

@@ -457,7 +457,7 @@ static void DrawTile_Trees(TileInfo *ti)
case TREE_GROUND_SHORE: DrawShoreTile(ti->tileh); break;
case TREE_GROUND_GRASS: DrawClearLandTile(ti, GetTreeDensity(ti->tile)); break;
case TREE_GROUND_ROUGH: DrawHillyLandTile(ti); break;
default: DrawGroundSprite(_clear_land_sprites_snow_desert[GetTreeDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break;
default: DrawGroundSprite(_clear_land_sprites_snow_desert[GetTreeDensity(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE); break;
}
DrawClearLandFence(ti);