Store crash/desync logs in crash/desync savegame
Add console command to dump loaded debug log
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@@ -54,6 +54,9 @@ int _debug_sound_level;
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int _debug_random_level;
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#endif
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const char *_savegame_DBGL_data = nullptr;
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std::string _loadgame_DBGL_data;
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uint32 _realtime_tick = 0;
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struct DebugLevel {
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