Store crash/desync logs in crash/desync savegame
Add console command to dump loaded debug log
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@@ -14,6 +14,7 @@
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#include "cpu.h"
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#include <chrono>
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#include <string>
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/* Debugging messages policy:
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* These should be the severities used for direct DEBUG() calls
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@@ -58,6 +59,9 @@ extern int _debug_sound_level;
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extern int _debug_random_level;
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#endif
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extern const char *_savegame_DBGL_data;
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extern std::string _loadgame_DBGL_data;
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void CDECL debug(const char *dbg, const char *format, ...) WARN_FORMAT(2, 3);
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char *DumpDebugFacilityNames(char *buf, char *last);
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