Store crash/desync logs in crash/desync savegame
Add console command to dump loaded debug log
This commit is contained in:
42
src/saveload/debug_sl.cpp
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42
src/saveload/debug_sl.cpp
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@@ -0,0 +1,42 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file debug_sl.cpp Code handling saving and loading of debugging information */
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#include "../stdafx.h"
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#include "../debug.h"
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#include "saveload.h"
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#include "saveload_buffer.h"
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#include "../safeguards.h"
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static void Save_DBGL()
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{
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if (_savegame_DBGL_data != nullptr) {
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size_t length = strlen(_savegame_DBGL_data);
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SlSetLength(length);
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MemoryDumper::GetCurrent()->CopyBytes(reinterpret_cast<const byte *>(_savegame_DBGL_data), length);
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} else {
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SlSetLength(0);
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}
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}
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static void Load_DBGL()
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{
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size_t length = SlGetFieldLength();
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if (length) {
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_loadgame_DBGL_data.resize(length);
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ReadBuffer::GetCurrent()->CopyBytes(reinterpret_cast<byte *>(const_cast<char *>(_loadgame_DBGL_data.data())), length);
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}
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}
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extern const ChunkHandler _debug_chunk_handlers[] = {
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{ 'DBGL', Save_DBGL, Load_DBGL, nullptr, nullptr, CH_RIFF | CH_LAST},
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};
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@@ -106,6 +106,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
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{ XSLFI_RV_OVERTAKING, XSCF_NULL, 1, 1, "roadveh_overtaking", nullptr, nullptr, nullptr },
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{ XSLFI_LINKGRAPH_MODES, XSCF_NULL, 1, 1, "linkgraph_modes", nullptr, nullptr, nullptr },
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{ XSLFI_GAME_EVENTS, XSCF_NULL, 1, 1, "game_events", nullptr, nullptr, nullptr },
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{ XSLFI_DEBUG, XSCF_IGNORABLE_ALL, 1, 1, "debug", nullptr, nullptr, "DBGL" },
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{ XSLFI_NULL, XSCF_NULL, 0, 0, nullptr, nullptr, nullptr, nullptr },// This is the end marker
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};
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@@ -73,6 +73,7 @@ enum SlXvFeatureIndex {
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XSLFI_RV_OVERTAKING, ///< Roadvehicle overtaking
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XSLFI_LINKGRAPH_MODES, ///< Linkgraph additional distribution modes
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XSLFI_GAME_EVENTS, ///< Game event flags
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XSLFI_DEBUG, ///< Debugging info
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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@@ -274,6 +274,7 @@ extern const ChunkHandler _template_replacement_chunk_handlers[];
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extern const ChunkHandler _template_vehicle_chunk_handlers[];
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extern const ChunkHandler _bridge_signal_chunk_handlers[];
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extern const ChunkHandler _tunnel_chunk_handlers[];
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extern const ChunkHandler _debug_chunk_handlers[];
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/** Array of all chunks in a savegame, \c nullptr terminated. */
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static const ChunkHandler * const _chunk_handlers[] = {
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@@ -318,6 +319,7 @@ static const ChunkHandler * const _chunk_handlers[] = {
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_template_vehicle_chunk_handlers,
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_bridge_signal_chunk_handlers,
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_tunnel_chunk_handlers,
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_debug_chunk_handlers,
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nullptr,
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};
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@@ -197,7 +197,7 @@ struct MemoryDumper {
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*this->buf++ = b;
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}
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inline void CopyBytes(byte *ptr, size_t length)
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inline void CopyBytes(const byte *ptr, size_t length)
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{
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while (length) {
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if (unlikely(this->buf == this->bufe)) {
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