Store crash/desync logs in crash/desync savegame
Add console command to dump loaded debug log
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@@ -73,6 +73,7 @@ enum SlXvFeatureIndex {
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XSLFI_RV_OVERTAKING, ///< Roadvehicle overtaking
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XSLFI_LINKGRAPH_MODES, ///< Linkgraph additional distribution modes
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XSLFI_GAME_EVENTS, ///< Game event flags
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XSLFI_DEBUG, ///< Debugging info
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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