Store crash/desync logs in crash/desync savegame
Add console command to dump loaded debug log
This commit is contained in:
@@ -938,6 +938,7 @@
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<ClCompile Include="..\src\saveload\cargopacket_sl.cpp" />
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<ClCompile Include="..\src\saveload\cargopacket_sl.cpp" />
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<ClCompile Include="..\src\saveload\cheat_sl.cpp" />
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<ClCompile Include="..\src\saveload\cheat_sl.cpp" />
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<ClCompile Include="..\src\saveload\company_sl.cpp" />
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<ClCompile Include="..\src\saveload\company_sl.cpp" />
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<ClCompile Include="..\src\saveload\debug_sl.cpp" />
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<ClCompile Include="..\src\saveload\depot_sl.cpp" />
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<ClCompile Include="..\src\saveload\depot_sl.cpp" />
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<ClCompile Include="..\src\saveload\economy_sl.cpp" />
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<ClCompile Include="..\src\saveload\economy_sl.cpp" />
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<ClCompile Include="..\src\saveload\engine_sl.cpp" />
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<ClCompile Include="..\src\saveload\engine_sl.cpp" />
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@@ -1908,6 +1908,9 @@
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<ClCompile Include="..\src\saveload\company_sl.cpp">
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<ClCompile Include="..\src\saveload\company_sl.cpp">
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<Filter>Save/Load handlers</Filter>
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<Filter>Save/Load handlers</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\src\saveload\debug_sl.cpp">
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<Filter>Save/Load handlers</Filter>
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</ClCompile>
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<ClCompile Include="..\src\saveload\depot_sl.cpp">
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<ClCompile Include="..\src\saveload\depot_sl.cpp">
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<Filter>Save/Load handlers</Filter>
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<Filter>Save/Load handlers</Filter>
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</ClCompile>
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</ClCompile>
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@@ -938,6 +938,7 @@
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<ClCompile Include="..\src\saveload\cargopacket_sl.cpp" />
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<ClCompile Include="..\src\saveload\cargopacket_sl.cpp" />
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<ClCompile Include="..\src\saveload\cheat_sl.cpp" />
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<ClCompile Include="..\src\saveload\cheat_sl.cpp" />
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<ClCompile Include="..\src\saveload\company_sl.cpp" />
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<ClCompile Include="..\src\saveload\company_sl.cpp" />
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<ClCompile Include="..\src\saveload\debug_sl.cpp" />
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<ClCompile Include="..\src\saveload\depot_sl.cpp" />
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<ClCompile Include="..\src\saveload\depot_sl.cpp" />
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<ClCompile Include="..\src\saveload\economy_sl.cpp" />
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<ClCompile Include="..\src\saveload\economy_sl.cpp" />
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<ClCompile Include="..\src\saveload\engine_sl.cpp" />
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<ClCompile Include="..\src\saveload\engine_sl.cpp" />
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@@ -1908,6 +1908,9 @@
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<ClCompile Include="..\src\saveload\company_sl.cpp">
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<ClCompile Include="..\src\saveload\company_sl.cpp">
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<Filter>Save/Load handlers</Filter>
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<Filter>Save/Load handlers</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\src\saveload\debug_sl.cpp">
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<Filter>Save/Load handlers</Filter>
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</ClCompile>
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<ClCompile Include="..\src\saveload\depot_sl.cpp">
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<ClCompile Include="..\src\saveload\depot_sl.cpp">
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<Filter>Save/Load handlers</Filter>
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<Filter>Save/Load handlers</Filter>
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</ClCompile>
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</ClCompile>
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@@ -938,6 +938,7 @@
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<ClCompile Include="..\src\saveload\cargopacket_sl.cpp" />
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<ClCompile Include="..\src\saveload\cargopacket_sl.cpp" />
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<ClCompile Include="..\src\saveload\cheat_sl.cpp" />
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<ClCompile Include="..\src\saveload\cheat_sl.cpp" />
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<ClCompile Include="..\src\saveload\company_sl.cpp" />
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<ClCompile Include="..\src\saveload\company_sl.cpp" />
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<ClCompile Include="..\src\saveload\debug_sl.cpp" />
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<ClCompile Include="..\src\saveload\depot_sl.cpp" />
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<ClCompile Include="..\src\saveload\depot_sl.cpp" />
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<ClCompile Include="..\src\saveload\economy_sl.cpp" />
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<ClCompile Include="..\src\saveload\economy_sl.cpp" />
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<ClCompile Include="..\src\saveload\engine_sl.cpp" />
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<ClCompile Include="..\src\saveload\engine_sl.cpp" />
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@@ -1908,6 +1908,9 @@
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<ClCompile Include="..\src\saveload\company_sl.cpp">
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<ClCompile Include="..\src\saveload\company_sl.cpp">
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<Filter>Save/Load handlers</Filter>
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<Filter>Save/Load handlers</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\src\saveload\debug_sl.cpp">
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<Filter>Save/Load handlers</Filter>
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</ClCompile>
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<ClCompile Include="..\src\saveload\depot_sl.cpp">
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<ClCompile Include="..\src\saveload\depot_sl.cpp">
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<Filter>Save/Load handlers</Filter>
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<Filter>Save/Load handlers</Filter>
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</ClCompile>
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</ClCompile>
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@@ -652,6 +652,7 @@ saveload/cargomonitor_sl.cpp
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saveload/cargopacket_sl.cpp
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saveload/cargopacket_sl.cpp
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saveload/cheat_sl.cpp
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saveload/cheat_sl.cpp
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saveload/company_sl.cpp
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saveload/company_sl.cpp
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saveload/debug_sl.cpp
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saveload/depot_sl.cpp
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saveload/depot_sl.cpp
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saveload/economy_sl.cpp
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saveload/economy_sl.cpp
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saveload/engine_sl.cpp
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saveload/engine_sl.cpp
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@@ -2054,6 +2054,18 @@ DEF_CONSOLE_CMD(ConDumpGameEvents)
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return true;
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return true;
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}
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}
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DEF_CONSOLE_CMD(ConDumpLoadDebugLog)
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{
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if (argc == 0) {
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IConsoleHelp("Dump load debug log.");
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return true;
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}
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std::string dbgl = _loadgame_DBGL_data;
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PrintLineByLine(const_cast<char *>(_loadgame_DBGL_data.c_str()));
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return true;
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}
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DEF_CONSOLE_CMD(ConCheckCaches)
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DEF_CONSOLE_CMD(ConCheckCaches)
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{
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{
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if (argc == 0) {
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if (argc == 0) {
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@@ -2329,6 +2341,7 @@ void IConsoleStdLibRegister()
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IConsoleCmdRegister("dump_veh_stats", ConVehicleStats, nullptr, true);
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IConsoleCmdRegister("dump_veh_stats", ConVehicleStats, nullptr, true);
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IConsoleCmdRegister("dump_map_stats", ConMapStats, nullptr, true);
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IConsoleCmdRegister("dump_map_stats", ConMapStats, nullptr, true);
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IConsoleCmdRegister("dump_game_events", ConDumpGameEvents, nullptr, true);
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IConsoleCmdRegister("dump_game_events", ConDumpGameEvents, nullptr, true);
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IConsoleCmdRegister("dump_load_debug_log", ConDumpLoadDebugLog, nullptr, true);
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IConsoleCmdRegister("check_caches", ConCheckCaches, nullptr, true);
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IConsoleCmdRegister("check_caches", ConCheckCaches, nullptr, true);
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/* NewGRF development stuff */
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/* NewGRF development stuff */
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@@ -587,6 +587,7 @@ bool CrashLog::MakeCrashLog() const
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}
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}
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SetScreenshotAuxiliaryText("Crash Log", buffer);
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SetScreenshotAuxiliaryText("Crash Log", buffer);
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_savegame_DBGL_data = buffer;
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if (IsNonMainThread()) {
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if (IsNonMainThread()) {
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printf("Asking main thread to write crash savegame and screenshot...\n\n");
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printf("Asking main thread to write crash savegame and screenshot...\n\n");
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@@ -633,6 +634,7 @@ bool CrashLog::MakeDesyncCrashLog() const
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ret = false;
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ret = false;
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}
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}
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_savegame_DBGL_data = buffer;
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bret = this->WriteSavegame(filename, lastof(filename), name_buffer);
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bret = this->WriteSavegame(filename, lastof(filename), name_buffer);
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if (bret) {
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if (bret) {
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printf("Desync savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
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printf("Desync savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
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@@ -640,6 +642,7 @@ bool CrashLog::MakeDesyncCrashLog() const
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ret = false;
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ret = false;
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printf("Writing desync savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
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printf("Writing desync savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
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}
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}
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_savegame_DBGL_data = nullptr;
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if (!(_screen.width < 1 || _screen.height < 1 || _screen.dst_ptr == nullptr)) {
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if (!(_screen.width < 1 || _screen.height < 1 || _screen.dst_ptr == nullptr)) {
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SetScreenshotAuxiliaryText("Desync Log", buffer);
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SetScreenshotAuxiliaryText("Desync Log", buffer);
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@@ -54,6 +54,9 @@ int _debug_sound_level;
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int _debug_random_level;
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int _debug_random_level;
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#endif
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#endif
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const char *_savegame_DBGL_data = nullptr;
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std::string _loadgame_DBGL_data;
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uint32 _realtime_tick = 0;
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uint32 _realtime_tick = 0;
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struct DebugLevel {
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struct DebugLevel {
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@@ -14,6 +14,7 @@
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#include "cpu.h"
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#include "cpu.h"
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#include <chrono>
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#include <chrono>
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#include <string>
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/* Debugging messages policy:
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/* Debugging messages policy:
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* These should be the severities used for direct DEBUG() calls
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* These should be the severities used for direct DEBUG() calls
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@@ -58,6 +59,9 @@ extern int _debug_sound_level;
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extern int _debug_random_level;
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extern int _debug_random_level;
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#endif
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#endif
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extern const char *_savegame_DBGL_data;
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extern std::string _loadgame_DBGL_data;
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void CDECL debug(const char *dbg, const char *format, ...) WARN_FORMAT(2, 3);
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void CDECL debug(const char *dbg, const char *format, ...) WARN_FORMAT(2, 3);
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char *DumpDebugFacilityNames(char *buf, char *last);
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char *DumpDebugFacilityNames(char *buf, char *last);
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@@ -81,6 +81,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
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_thd.redsq = INVALID_TILE;
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_thd.redsq = INVALID_TILE;
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_game_events_since_load = (GameEventFlags) 0;
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_game_events_since_load = (GameEventFlags) 0;
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_game_events_overall = (GameEventFlags) 0;
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_game_events_overall = (GameEventFlags) 0;
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_loadgame_DBGL_data.clear();
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if (reset_settings) MakeNewgameSettingsLive();
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if (reset_settings) MakeNewgameSettingsLive();
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if (reset_date) {
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if (reset_date) {
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@@ -384,6 +384,7 @@ static void ShutdownGame()
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_game_events_since_load = (GameEventFlags) 0;
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_game_events_since_load = (GameEventFlags) 0;
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_game_events_overall = (GameEventFlags) 0;
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_game_events_overall = (GameEventFlags) 0;
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_loadgame_DBGL_data.clear();
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}
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}
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/**
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/**
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@@ -16,6 +16,7 @@
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#include "../../saveload/saveload.h"
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#include "../../saveload/saveload.h"
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#include "../../thread.h"
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#include "../../thread.h"
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#include "../../screenshot.h"
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#include "../../screenshot.h"
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#include "../../debug.h"
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#include "macos.h"
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#include "macos.h"
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#include <errno.h>
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#include <errno.h>
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@@ -427,6 +428,7 @@ public:
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}
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}
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printf("Writing crash savegame...\n");
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printf("Writing crash savegame...\n");
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_savegame_DBGL_data = buffer;
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if (!this->WriteSavegame(filename_save, lastof(filename_save))) {
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if (!this->WriteSavegame(filename_save, lastof(filename_save))) {
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filename_save[0] = '\0';
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filename_save[0] = '\0';
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ret = false;
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ret = false;
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@@ -23,6 +23,7 @@
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#include "../../video/video_driver.hpp"
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#include "../../video/video_driver.hpp"
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#include "../../openttd.h"
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#include "../../openttd.h"
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#include "../../screenshot.h"
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#include "../../screenshot.h"
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#include "../../debug.h"
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#if defined(WITH_DEMANGLE)
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#if defined(WITH_DEMANGLE)
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#include <cxxabi.h>
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#include <cxxabi.h>
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#endif
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#endif
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@@ -708,6 +709,7 @@ static INT_PTR CALLBACK CrashDialogFunc(HWND wnd, UINT msg, WPARAM wParam, LPARA
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CrashLog::AfterCrashLogCleanup();
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CrashLog::AfterCrashLogCleanup();
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ExitProcess(2);
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ExitProcess(2);
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case 13: // Emergency save
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case 13: // Emergency save
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_savegame_DBGL_data = CrashLogWindows::current->crashlog;
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char filename[MAX_PATH];
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char filename[MAX_PATH];
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if (CrashLogWindows::current->WriteSavegame(filename, lastof(filename))) {
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if (CrashLogWindows::current->WriteSavegame(filename, lastof(filename))) {
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size_t len = _tcslen(_save_succeeded) + _tcslen(OTTD2FS(filename)) + 1;
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size_t len = _tcslen(_save_succeeded) + _tcslen(OTTD2FS(filename)) + 1;
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@@ -717,6 +719,7 @@ static INT_PTR CALLBACK CrashDialogFunc(HWND wnd, UINT msg, WPARAM wParam, LPARA
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} else {
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} else {
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MessageBox(wnd, _T("Save failed"), _T("Save failed"), MB_ICONINFORMATION);
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MessageBox(wnd, _T("Save failed"), _T("Save failed"), MB_ICONINFORMATION);
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}
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}
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_savegame_DBGL_data = nullptr;
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break;
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break;
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case 15: // Expand window to show crash-message
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case 15: // Expand window to show crash-message
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_expanded ^= 1;
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_expanded ^= 1;
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42
src/saveload/debug_sl.cpp
Normal file
42
src/saveload/debug_sl.cpp
Normal file
@@ -0,0 +1,42 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file debug_sl.cpp Code handling saving and loading of debugging information */
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#include "../stdafx.h"
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#include "../debug.h"
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#include "saveload.h"
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#include "saveload_buffer.h"
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#include "../safeguards.h"
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static void Save_DBGL()
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{
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if (_savegame_DBGL_data != nullptr) {
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size_t length = strlen(_savegame_DBGL_data);
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SlSetLength(length);
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MemoryDumper::GetCurrent()->CopyBytes(reinterpret_cast<const byte *>(_savegame_DBGL_data), length);
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} else {
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SlSetLength(0);
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}
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}
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static void Load_DBGL()
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{
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size_t length = SlGetFieldLength();
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if (length) {
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_loadgame_DBGL_data.resize(length);
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ReadBuffer::GetCurrent()->CopyBytes(reinterpret_cast<byte *>(const_cast<char *>(_loadgame_DBGL_data.data())), length);
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}
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}
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extern const ChunkHandler _debug_chunk_handlers[] = {
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{ 'DBGL', Save_DBGL, Load_DBGL, nullptr, nullptr, CH_RIFF | CH_LAST},
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};
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@@ -106,6 +106,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
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{ XSLFI_RV_OVERTAKING, XSCF_NULL, 1, 1, "roadveh_overtaking", nullptr, nullptr, nullptr },
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{ XSLFI_RV_OVERTAKING, XSCF_NULL, 1, 1, "roadveh_overtaking", nullptr, nullptr, nullptr },
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{ XSLFI_LINKGRAPH_MODES, XSCF_NULL, 1, 1, "linkgraph_modes", nullptr, nullptr, nullptr },
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{ XSLFI_LINKGRAPH_MODES, XSCF_NULL, 1, 1, "linkgraph_modes", nullptr, nullptr, nullptr },
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{ XSLFI_GAME_EVENTS, XSCF_NULL, 1, 1, "game_events", nullptr, nullptr, nullptr },
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{ XSLFI_GAME_EVENTS, XSCF_NULL, 1, 1, "game_events", nullptr, nullptr, nullptr },
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{ XSLFI_DEBUG, XSCF_IGNORABLE_ALL, 1, 1, "debug", nullptr, nullptr, "DBGL" },
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{ XSLFI_NULL, XSCF_NULL, 0, 0, nullptr, nullptr, nullptr, nullptr },// This is the end marker
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{ XSLFI_NULL, XSCF_NULL, 0, 0, nullptr, nullptr, nullptr, nullptr },// This is the end marker
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||||||
};
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};
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@@ -73,6 +73,7 @@ enum SlXvFeatureIndex {
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XSLFI_RV_OVERTAKING, ///< Roadvehicle overtaking
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XSLFI_RV_OVERTAKING, ///< Roadvehicle overtaking
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||||||
XSLFI_LINKGRAPH_MODES, ///< Linkgraph additional distribution modes
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XSLFI_LINKGRAPH_MODES, ///< Linkgraph additional distribution modes
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||||||
XSLFI_GAME_EVENTS, ///< Game event flags
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XSLFI_GAME_EVENTS, ///< Game event flags
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XSLFI_DEBUG, ///< Debugging info
|
||||||
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||||||
XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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||||||
XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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@@ -274,6 +274,7 @@ extern const ChunkHandler _template_replacement_chunk_handlers[];
|
|||||||
extern const ChunkHandler _template_vehicle_chunk_handlers[];
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extern const ChunkHandler _template_vehicle_chunk_handlers[];
|
||||||
extern const ChunkHandler _bridge_signal_chunk_handlers[];
|
extern const ChunkHandler _bridge_signal_chunk_handlers[];
|
||||||
extern const ChunkHandler _tunnel_chunk_handlers[];
|
extern const ChunkHandler _tunnel_chunk_handlers[];
|
||||||
|
extern const ChunkHandler _debug_chunk_handlers[];
|
||||||
|
|
||||||
/** Array of all chunks in a savegame, \c nullptr terminated. */
|
/** Array of all chunks in a savegame, \c nullptr terminated. */
|
||||||
static const ChunkHandler * const _chunk_handlers[] = {
|
static const ChunkHandler * const _chunk_handlers[] = {
|
||||||
@@ -318,6 +319,7 @@ static const ChunkHandler * const _chunk_handlers[] = {
|
|||||||
_template_vehicle_chunk_handlers,
|
_template_vehicle_chunk_handlers,
|
||||||
_bridge_signal_chunk_handlers,
|
_bridge_signal_chunk_handlers,
|
||||||
_tunnel_chunk_handlers,
|
_tunnel_chunk_handlers,
|
||||||
|
_debug_chunk_handlers,
|
||||||
nullptr,
|
nullptr,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@@ -197,7 +197,7 @@ struct MemoryDumper {
|
|||||||
*this->buf++ = b;
|
*this->buf++ = b;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void CopyBytes(byte *ptr, size_t length)
|
inline void CopyBytes(const byte *ptr, size_t length)
|
||||||
{
|
{
|
||||||
while (length) {
|
while (length) {
|
||||||
if (unlikely(this->buf == this->bufe)) {
|
if (unlikely(this->buf == this->bufe)) {
|
||||||
|
Reference in New Issue
Block a user