Codechange: [OpenGL] Use a vertex array object to store the vertex state for the video buffer.
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@@ -27,6 +27,7 @@ private:
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void *vid_buffer; ///< Pointer to the memory used for the video driver to draw to.
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GLuint vid_texture; ///< Texture handle for the video buffer texture.
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GLuint vao_quad; ///< Vertex array object storing the rendering state for the fullscreen quad.
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GLuint vbo_quad; ///< Vertex buffer with a fullscreen quad.
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OpenGLBackend();
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