@@ -6668,6 +6668,9 @@ STR_TMPL_TEMPLATE_INFO :{BLACK}Template
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STR_TMPL_RPL_START :{BLACK}Start replacing
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STR_TMPL_RPL_START :{BLACK}Start replacing
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STR_TMPL_RPL_STOP :{BLACK}Stop replacing
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STR_TMPL_RPL_STOP :{BLACK}Stop replacing
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STR_TMPL_TEMPLATE_OVR_VALUE :{BLACK}Buying Cost: {GOLD}{CURRENCY_LONG}
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STR_TMPL_TEMPLATE_OVR_VALUE :{BLACK}Buying Cost: {GOLD}{CURRENCY_LONG}
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STR_TMPL_TEMPLATE_OVR_VALUE_LTBLUE :{BLACK}Buying Cost: {LTBLUE}{CURRENCY_LONG}
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STR_TMPL_TEMPLATE_OVR_RUNNING_COST :{BLACK}Estimated Running Cost: {LTBLUE}{CURRENCY_LONG}
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STR_TMPL_TEMPLATE_OVR_MULTIPLE :{BLACK}{STRING1}{BLACK} {STRING1}
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STR_TMPL_WARNING_FREE_WAGON :{RED}Free Chain: not runnable!
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STR_TMPL_WARNING_FREE_WAGON :{RED}Free Chain: not runnable!
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STR_TMPL_WARNING_VEH_UNAVAILABLE :{RED}Train not buildable: vehicle unavailable!
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STR_TMPL_WARNING_VEH_UNAVAILABLE :{RED}Train not buildable: vehicle unavailable!
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STR_TMPL_GROUP_USES_TEMPLATE :{BLACK}Template in use: {NUM}
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STR_TMPL_GROUP_USES_TEMPLATE :{BLACK}Template in use: {NUM}
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@@ -6438,6 +6438,7 @@ STR_TMPL_TEMPLATE_INFO :{BLACK}Vorlagen
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STR_TMPL_RPL_START :{BLACK}Fahrzeugersetzung an
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STR_TMPL_RPL_START :{BLACK}Fahrzeugersetzung an
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STR_TMPL_RPL_STOP :{BLACK}Fahrzeugersetzung aus
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STR_TMPL_RPL_STOP :{BLACK}Fahrzeugersetzung aus
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STR_TMPL_TEMPLATE_OVR_VALUE :{BLACK}Anschaffungskosten: {GOLD}{CURRENCY_LONG}
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STR_TMPL_TEMPLATE_OVR_VALUE :{BLACK}Anschaffungskosten: {GOLD}{CURRENCY_LONG}
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STR_TMPL_TEMPLATE_OVR_VALUE_LTBLUE :{BLACK}Anschaffungskosten: {LTBLUE}{CURRENCY_LONG}
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STR_TMPL_WARNING_FREE_WAGON :{RED}Unvollständiger Antriebsstrang: Zug kann nicht bewegt werden!
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STR_TMPL_WARNING_FREE_WAGON :{RED}Unvollständiger Antriebsstrang: Zug kann nicht bewegt werden!
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STR_TMPL_WARNING_VEH_UNAVAILABLE :{RED}Zug nicht erstellbar: Fahrzeug nicht verfügbar!
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STR_TMPL_WARNING_VEH_UNAVAILABLE :{RED}Zug nicht erstellbar: Fahrzeug nicht verfügbar!
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STR_TMPL_GROUP_USES_TEMPLATE :{BLACK}Vorlage in Benutzung: {NUM}
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STR_TMPL_GROUP_USES_TEMPLATE :{BLACK}Vorlage in Benutzung: {NUM}
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@@ -6665,6 +6665,7 @@ STR_TMPL_TEMPLATE_INFO :{BLACK}템플
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STR_TMPL_RPL_START :{BLACK}교체 시작
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STR_TMPL_RPL_START :{BLACK}교체 시작
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STR_TMPL_RPL_STOP :{BLACK}교체 중지
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STR_TMPL_RPL_STOP :{BLACK}교체 중지
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STR_TMPL_TEMPLATE_OVR_VALUE :{BLACK}구입 가격: {GOLD}{CURRENCY_LONG}
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STR_TMPL_TEMPLATE_OVR_VALUE :{BLACK}구입 가격: {GOLD}{CURRENCY_LONG}
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STR_TMPL_TEMPLATE_OVR_VALUE_LTBLUE :{BLACK}구입 가격: {LTBLUE}{CURRENCY_LONG}
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STR_TMPL_WARNING_FREE_WAGON :{RED}객차/화차만 있음: 운행할 수 없습니다!
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STR_TMPL_WARNING_FREE_WAGON :{RED}객차/화차만 있음: 운행할 수 없습니다!
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STR_TMPL_WARNING_VEH_UNAVAILABLE :{RED}열차 구성 불가: 차량을 사용할 수 없습니다!
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STR_TMPL_WARNING_VEH_UNAVAILABLE :{RED}열차 구성 불가: 차량을 사용할 수 없습니다!
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STR_TMPL_GROUP_USES_TEMPLATE :{BLACK}{NUM}번 템플릿 사용 중
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STR_TMPL_GROUP_USES_TEMPLATE :{BLACK}{NUM}번 템플릿 사용 중
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@@ -307,13 +307,23 @@ public:
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int y = 4 - this->vscroll->GetPosition();
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int y = 4 - this->vscroll->GetPosition();
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bool buildable = true;
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bool buildable = true;
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Money buy_cost = 0;
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for (Train *train = this->virtual_train; train != nullptr; train = train->GetNextUnit()) {
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for (Train *train = this->virtual_train; train != nullptr; train = train->GetNextUnit()) {
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if (!IsEngineBuildable(train->engine_type, VEH_TRAIN, train->owner)) buildable = false;
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if (!IsEngineBuildable(train->engine_type, VEH_TRAIN, train->owner)) buildable = false;
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buy_cost += Engine::Get(train->engine_type)->GetCost();
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}
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}
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if (!buildable) {
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if (!buildable) {
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DrawString(8, r.right, y, STR_TMPL_WARNING_VEH_UNAVAILABLE);
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DrawString(8, r.right, y, STR_TMPL_WARNING_VEH_UNAVAILABLE);
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y += FONT_HEIGHT_NORMAL;
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y += FONT_HEIGHT_NORMAL;
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}
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}
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SetDParam(0, STR_TMPL_TEMPLATE_OVR_VALUE_LTBLUE);
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SetDParam(1, buy_cost);
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SetDParam(2, STR_TMPL_TEMPLATE_OVR_RUNNING_COST);
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SetDParam(3, this->virtual_train->GetDisplayRunningCost());
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DrawString(8, r.right, y, STR_TMPL_TEMPLATE_OVR_MULTIPLE);
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y += FONT_HEIGHT_NORMAL;
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/* Draw vehicle performance info */
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/* Draw vehicle performance info */
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const bool original_acceleration = (_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL ||
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const bool original_acceleration = (_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL ||
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GetRailTypeInfo(this->virtual_train->railtype)->acceleration_type == 2);
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GetRailTypeInfo(this->virtual_train->railtype)->acceleration_type == 2);
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@@ -742,6 +742,10 @@ public:
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short top = ScaleGUITrad(4) - this->vscroll[2]->GetPosition();
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short top = ScaleGUITrad(4) - this->vscroll[2]->GetPosition();
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short left = ScaleGUITrad(8);
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short left = ScaleGUITrad(8);
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SetDParam(0, CalculateOverallTemplateDisplayRunningCost(tmp));
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DrawString(left, r.right, top, STR_TMPL_TEMPLATE_OVR_RUNNING_COST);
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top += FONT_HEIGHT_NORMAL;
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/* Draw vehicle performance info */
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/* Draw vehicle performance info */
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const bool original_acceleration = (_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL ||
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const bool original_acceleration = (_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL ||
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GetRailTypeInfo(tmp->railtype)->acceleration_type == 2);
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GetRailTypeInfo(tmp->railtype)->acceleration_type == 2);
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@@ -110,6 +110,16 @@ Money CalculateOverallTemplateCost(const TemplateVehicle *tv)
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return val;
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return val;
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}
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}
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Money CalculateOverallTemplateDisplayRunningCost(const TemplateVehicle *tv)
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{
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Money val = 0;
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for (; tv; tv = tv->GetNextUnit()) {
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val += (Engine::Get(tv->engine_type))->GetDisplayRunningCost();
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}
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return val;
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}
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void DrawTemplate(const TemplateVehicle *tv, int left, int right, int y)
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void DrawTemplate(const TemplateVehicle *tv, int left, int right, int y)
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{
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{
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if (!tv) return;
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if (!tv) return;
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@@ -20,6 +20,7 @@ Train* VirtualTrainFromTemplateVehicle(const TemplateVehicle* tv, StringID &err,
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void BuildTemplateGuiList(GUITemplateList*, Scrollbar*, Owner, RailType);
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void BuildTemplateGuiList(GUITemplateList*, Scrollbar*, Owner, RailType);
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Money CalculateOverallTemplateCost(const TemplateVehicle*);
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Money CalculateOverallTemplateCost(const TemplateVehicle*);
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Money CalculateOverallTemplateDisplayRunningCost(const TemplateVehicle*);
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void DrawTemplate(const TemplateVehicle*, int, int, int);
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void DrawTemplate(const TemplateVehicle*, int, int, int);
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Reference in New Issue
Block a user